
In its lowest reaches, one may find weird and twisted expressions of the elements, corrupted by the Abyss they brush against. The swirling realms of the Elemental Chaos stretch far within the cosmos.
This was made by theoristaron on dndbeyond so go check him out You can stay in this form for a number of minutes equal to your level.
As a bonus action, you are able to use the druid class's Wild Shape feature, however instead of turning into a beast you are turned into an awakened tree (MM p.g. Your Wisdom score increases by 1, to a maximum of 20. When the forest is in danger, you are the one that comes to guard it, and the forest guards you back. Prerequisite: You must a Firbolg, 6th level When you transform into any race that has an official player release (or UA/Homebrew at GM's decision), you gain the racial ability increases of that race. You have learned the intricacies that goes into perfectly mimicking any race you have come across. Prerequisites: Changling, Charisma 18 (before magical buffs) This was made by TheRealSpaceBandito on dndbeyond so go check him out Once on each of your turns while in one of these frenzies and make an attack you can cause the attack to deal an extra amount of damage in an amount of d6s equal to half your proficiency bonus. When it ends you suffer from one level of exhaustion. Whenever you make an attack you can fly into one of these frenzies for an amount of turns equal to your constitution modifier (minimum of 1) or until you are incapacitated. Your bugbear nature allows you to fly into sudden frenzied rages that exert all of your energy at once. This was made by smart_tj on dndbeyond so go check him out The spells’ spellcasting ability is Wisdom. You can also cast these spells using spell slots you have of the appropriate level. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest.
You can cast each of these spells without expending a spell slot. The 1st-level spell must be from the evocation or transmutation school of magic. You learn the gust of wind spell and one 1st-level spell of your choice.Increase your Wisdom by 1, to a maximum of 20.You have learned to control the power of Elemental Air mastered by your ancestors. Official Wizards of the Coast Races Aarakocra